To bring the ventilator and the radio closer together (look), I started to work out a new stand for the ventilator. It has the same rounded edges as the radio (comparison here) does and will soon also be painted white.
Tag: object
Yellow Lamp Waits to be Painted White
Instead of buying another lamp, I decided to stick with the yellow one. It’s true that its look may not be as reduced as the radio’s, but after looking for an affordable lamp alternative, I must say, that finding a very good fit, is probably impossible. Designing my own lamp won’t be possible due to time restraints and so I hope that painting the lamp with the exact same white color as the other objects and taking away some smaller parts will make it clear that those three objects belong to the same object-family.
Disassembling the ventilator
Mini Interaction Flow
A first quick interaction flow where a user is taught how to say OK and how to cancel a dialogue with an object. Find the whole user flow here.
Prototype Sketch: Radio Object
First sketch of the smart radio as controllable object via gestures. The object should remind of a radio to indicate the functions but the controls happen via gestures. The dialogue how a user get’s to know the different interaction inputs is a key feature in the development of this object prototype.
Testing a dialogue between object and user
Video Documentation: Object – Wizard of Oz from Jones Merc on Vimeo.
A nonfunctional prototype (object) in a «Wizard of Oz»-test-setup. A nearby computer allows to write the text which is subsequently displayed on the object’s screen. Without having to program a smart object with a fully functioning gesture recognition one is able to test different scenarios like this dialogue between user and object. Focus of the dialogue is how to slowly establish a gesture language without presenting it in the first place to the user but rather developing it in a dialogue between the two.
Object Dialogue
The object above is a prototype for a smart computer, that is enabled to regulate things for the user. The user can interact with it via gestures and for simplicity the object has a display to «speak».
This object allows to test different scenarios with the «Wizard of Oz Method». The object just displays text which I am writing at a nearby computer. I can thereby present the object to a possible user and let him interact with it, controlling the objects feedback by myself.