Interaction System: 1-2

1-2-Managing-and-Entertaining

1-2 Managing and Entertaining
The output of a self-regulating system becomes input for a learning system. If the output of the learning system also becomes input for the selfregulating system, two cases arise. The first case is managing automatic systems, for example, a person setting the heading of an autopilot—or the speed of a steam engine. The second variation is a computer running an application, which seeks to maintain a relationship with its user. Often the application’s goal is to keep users engaged, for example, increasing difficulty as player skill increases or introducing surprises as activity falls, provoking renewed activity. This type of interaction is entertaining—maintaining the engagement of a learning system. If 1-2 or 2-1 is open loop, the interaction may be seen as essentially the same as the open-loop case of 0-2, which may be reduced to 0-0.

Source: Dubberly Hugh, Pangaro, Haque. «What is Interaction?
Are There Different Types?»
. 2009. ACM 1072-5220/09/0100

What’s your Gesture?

Video Research: What’s your Gesture from Jones Merc on Vimeo.

To see if gesture trends can be found I asked multiple people to perform a gesture to each of eleven terms. They were asked to only use one hand and did not have time to think about the gesture in beforehand. I found that in some cases the results were pretty predictable and most of the gestures were alike. Other terms provoked a high diversity of different gestures and sometimes very creative gestures were used.

Another finding was that the interface that would be controlled with such gestures would directly influence the gesture itself. A lot of people asked how the object to control would look like and said that they may would have come up with different gestures if the’d seen the object or the interface respectively.

To see the full length gesture video go here.